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January 2014

Push Button: Translating the Arcade for the Home

January 7, 2014 @ 1:00 pm - 5:00 pm
26-142, Compton Laboratories
Cambridge, 02142
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Pac Man, photo taken by flickr.com/photos/alexmcchesney/870523030

Nick Montfort, Director of MIT Trope Tank, will lecture on what happens when games originally designed for the arcade are ported to home consoles. This follows on his work in platform studies, which looks at the base hardware and software systems that are the foundation of computational expression and examines how the these elements intersect with the creative production of new media. Afterwards, MIT Game Lab staff will lead a workshop on the design of games outside of established game …

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Push Button: From Crazy Otto to Ms. Pac-Man

January 8, 2014 @ 1:00 pm - 5:00 pm
26-142, Compton Laboratories
Cambridge, 02142
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Ms. Pac-Man was released in early 1982, so she turned thirty last year. Steve Golson, one of the original developers of Ms. Pac-Man at General Computer, will recount little-known stories about the creation of the game. How and why did it transform from Crazy Otto to Ms. Pac-Man? Using source code and graphics ROMs extracted from his 30-year-old 8" floppy archives, Steve will show the evolution of game play and character design. Part of the Push Button: Examining the Culture, …

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Push Button: Co-Op Game Design & Arcade Aesthetics

January 10, 2014 @ 1:00 pm - 5:00 pm
26-142, Compton Laboratories
Cambridge, 02142
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MIT Game Lab Research Scientist Mikael Jakobsson talks with us about Co-Op Game Design. Designing for collaborative co-located gaming experiences offers many interesting possibilities but also challenges. What are the different ways of playing collaboratively and how can we think about design when the experience outcome is shared between two or more players? This talk will invite the participants to think through what the unique properties of local co-op gaming are and how we can mine these in our game …

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Push Button Game Jam

January 11, 2014 @ 10:00 am - 11:30 pm
32-124, 32 Vassar St
Cambridge, MA 02142 United States
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Free

The MIT Game Lab is spending January obsessed with arcade games! This one-day game jam is the official start time for a month-long game development session to create games that will be playable at arcade cabinets in the MIT Museum and MIT's Comparative Media Studies | Writing department. Students who attend will form teams and create design and technical prototypes that will eventually become full fledged games by the end of the month.

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Global Game Jam 2014 at MIT in Cambridge, MA

January 24, 2014 @ 5:00 pm - January 26, 2014 @ 6:00 pm
MIT Game Lab, Compton Labs, Massachusetts Institute of Technology
Cambridge, MA 02139 United States
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Free

The Global Game Jam (GGJ) is the world's largest game jam event taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity.

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February 2014

QUILTBAG Jam 2014: “Labels are for Clothes”

February 8, 2014 @ 10:00 am - 7:00 pm
32-124, 32 Vassar St
Cambridge, MA 02142 United States
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Free
by @kokernak https://twitter.com/kokernutz/status/320563948971778050/photo/1

Join us on Saturday, February 8, 2014 for a day of game creation, fun, and frivolity. No game design experience necessary: all you need is enthusiasm and a desire to participate. Everyone is welcome!

LABELS ARE FOR CLOTHES. Being queer means often having to label yourself -- or be labeled by others -- so you fit into easy categories, but that's not always what you want. We encourage participants to make games about rejecting labels and being put into boxes against their will.

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CMS Colloquium: Miguel Sicart: “Play in the Age of Computing Machinery”

February 13, 2014 @ 5:00 pm - 7:00 pm
MIT Media Lab, E14-633, 75 Amhest St
Cambridge, MA 02142 United States
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Miguel Sicart will look at the culture, aesthetics, and technological implications of play in the age of computers. He will propose a theory of play that includes the materiality of computation in its definition of the activity, and will suggest that our forms of playing with machines are both forms of surrendering to the pleasures of computation, and forms of creative resistance to the reduction of our worlds to computable events.

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Friday Games: Black Hat Oculus

February 21, 2014 @ 4:00 am - 6:00 pm
MIT Game Lab, MIT Building 26
Cambridge, MA 02139 United States
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Spend your Friday with the staff and students of the MIT Game Lab playing games with us!

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March 2014

Friday Games: Strider

March 7, 2014 @ 4:00 pm - 6:00 pm
MIT Game Lab, MIT Building 26
Cambridge, MA 02139 United States
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This week in Friday Games we’ll look at a few of Strider Hiryuu’s video game incarnations, from the NES game based on the character’s manga origins, to his playable appearances in Capcom’s Vs. series fighting games, to the recent Metroidvania-y series reboot by Double Helix. We will start at 4pm ET in MIT room 26-153. You can also watch online on our TwitchTV stream.

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Boston Indies Meeting – “Acoustic Storytelling”

March 10, 2014 @ 6:00 pm - 9:00 pm
32-155, 32 Vassar St
Cambridge, MA 02143 United States
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The MIT Game Lab is happy to host the Boston Indies group this March for their monthly meeting. This month features a postmortem from local developer, Jonathon Myers. Announcements are at 7pm with the talk at about 7:30pm.

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