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December 2012

“Creating Video Games” Student Projects

December 12, 2012 @ 5:00 pm - 7:00 pm
Bartos Theater, 20 Ames Street
Cambridge, 02139 United States
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This wednesday, students from our MIT class "Creating Video Games" will show off their final game projects to the public! Everyone is welcome to join us, and light refreshments will be served. Working in teams, students of CMS.611/6.073J have spent the last eight weeks refining early prototypes into a complete computer game. This year, students focused on two-player games, and teams were challenged to create a game that was enjoyable to spectate as well as to play. Each team will present its game live on the theater projection screen, followed by a postmortem presentation about the overall process and challenges of their project.

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January 2013

Building Story Worlds: Space, Time, Rules, and Narrative in Game Design

January 14, 2013 - January 18, 2013
56-180, 56-180

Visiting Artist Guilherme Marcondes, in conjunction with researchers from the MIT Game Lab and the Program in Science, Technology, and Society, will lead a workshop exploring the role of space in storytelling. The workshop will focus on exploring how artists can use the tools of game design—including space, time, and rule sets—to construct complex narratives that are deeply embedded in the settings in which they unfold. Participants will learn how to design and refine a game prototype through playtesting and observation; produce, gather, organize, and use concept art, music, sounds, and other source materials to establish the mood of a narrative setting; and evaluate their own and others’ creations in a critique-based studio environment.

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ModIT workshop: online HTML game engine/creation tool

January 17, 2013 @ 1:00 pm - 4:00 pm
32-124, 32 Vassar St
Cambridge, MA 02142 United States

Introduction to a set of tools for creating games. Modit is currently in private beta but in this workshop, we will showcase our HTML5 game development. ModitTM seeks to transform HTML5 games into a new medium for self-expression by turning players into game creators. By bringing a full development environment into the browser, players will be empowered to modify the games they play and instantly publish and share those creations with the world.

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Technological Worlds

January 24, 2013 @ 5:15 am - 6:00 pm
MIT Museum, 265 Massachusetts Avenue
Cambridge, MA 02139 United States
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A group of striking short films and production stills provide a glimpse into the artist’s working process. Marcondes shares results from a 2-week workshop that prototyped a spatial narrative with MIT students and faculty from the MIT Game Lab. A gifted animator and filmmaker, Marcondes’ works have appeared on MTV, the BBC, Animal Planet and in film festivals across the globe.

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Global Game Jam 2013 at MIT in Cambridge, MA

January 25, 2013 - January 27, 2013
MIT Game Lab, Compton Labs, Massachusetts Institute of Technology
Cambridge, MA 02139 United States
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$10 – $15

The MIT Game Lab is hosting the Global Game Jam for 2013 at their new location in Building 26. We are partnering with our friends the Learning Games Network and Education Arcade at our location to make games and game prototypes for entertainment, learning, and social change.

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March 2013

CMS Colloquium presents Jesper Juul: “The Pain of Playing Video Games”

March 14, 2013 @ 5:00 pm - 7:00 pm
MIT Media Lab, E14-633, 75 Amhest St
Cambridge, MA 02142 United States
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We often talk of video games as being "fun," but this is a mistake. When we play video games, our facial expressions are only occasionally those of of happiness, instead we frown and grimace when fail to achieve our goals. This is the paradox of failure: why do we play video games even though they make us unhappy?

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Play Nice! The Science of Player Behavior in Online Games

March 20, 2013 @ 7:00 pm - 9:00 pm
32-144, 32 Vassar St
Cambridge, MA 02143 United States
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Free!

Toxic player behavior is one of the biggest problems in online gaming today. In this interactive discussion, Lin and Kwoh, along with Justin Reich of the Berkman Center for Internet & Society, will discuss how psychological insights can create greater civility in a networked world.

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