
December 2012
“Creating Video Games” Student Projects
This wednesday, students from our MIT class "Creating Video Games" will show off their final game projects to the public! Everyone is welcome to join us, and light refreshments will be served. Working in teams, students of CMS.611/6.073J have spent the last eight weeks refining early prototypes into a complete computer game. This year, students focused on two-player games, and teams were challenged to create a game that was enjoyable to spectate as well as to play. Each team will present its game live on the theater projection screen, followed by a postmortem presentation about the overall process and challenges of their project.
Find out more »January 2013
Building Story Worlds: Space, Time, Rules, and Narrative in Game Design
Visiting Artist Guilherme Marcondes, in conjunction with researchers from the MIT Game Lab and the Program in Science, Technology, and Society, will lead a workshop exploring the role of space in storytelling. The workshop will focus on exploring how artists can use the tools of game design—including space, time, and rule sets—to construct complex narratives that are deeply embedded in the settings in which they unfold. Participants will learn how to design and refine a game prototype through playtesting and observation; produce, gather, organize, and use concept art, music, sounds, and other source materials to establish the mood of a narrative setting; and evaluate their own and others’ creations in a critique-based studio environment.
Find out more »ModIT workshop: online HTML game engine/creation tool
Introduction to a set of tools for creating games. Modit is currently in private beta but in this workshop, we will showcase our HTML5 game development. ModitTM seeks to transform HTML5 games into a new medium for self-expression by turning players into game creators. By bringing a full development environment into the browser, players will be empowered to modify the games they play and instantly publish and share those creations with the world.
Find out more »Technological Worlds
A group of striking short films and production stills provide a glimpse into the artist’s working process. Marcondes shares results from a 2-week workshop that prototyped a spatial narrative with MIT students and faculty from the MIT Game Lab. A gifted animator and filmmaker, Marcondes’ works have appeared on MTV, the BBC, Animal Planet and in film festivals across the globe.
Find out more »Global Game Jam 2013 at MIT in Cambridge, MA
The MIT Game Lab is hosting the Global Game Jam for 2013 at their new location in Building 26. We are partnering with our friends the Learning Games Network and Education Arcade at our location to make games and game prototypes for entertainment, learning, and social change.
Find out more »March 2013
CMS Colloquium presents Jesper Juul: “The Pain of Playing Video Games”
We often talk of video games as being "fun," but this is a mistake. When we play video games, our facial expressions are only occasionally those of of happiness, instead we frown and grimace when fail to achieve our goals. This is the paradox of failure: why do we play video games even though they make us unhappy?
Find out more »Play Nice! The Science of Player Behavior in Online Games
Toxic player behavior is one of the biggest problems in online gaming today. In this interactive discussion, Lin and Kwoh, along with Justin Reich of the Berkman Center for Internet & Society, will discuss how psychological insights can create greater civility in a networked world.
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