
September 2015
A Conversation with Jane McGonigal
Sponsored by the MIT Game Lab and MIT Education Arcade Harvard Book Store welcomes internationally renowned game designer and bestselling author of Reality is Broken JANE MCGONIGAL and Creative Director of the Education Arcade SCOT OSTERWEIL for a discussion of McGonigal's latest book, SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient—Powered by the Science of Games. In 2009 Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, …
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Find out more »October 2015
Rhythms & Methods: trans poetry and digital writing
Featuring Merritt Kopas, Allison Parrish, Charles Theonia and Tyler Vile, "Rhythms & Methods: trans poetry and digital writing" combines work from two of the most vibrant areas of trans writing today, shakes it all up, and waits to see what will happen: explosive reaction, or unexpected synthesis?
Find out more »CMS/W Colloquium: The Adventures of Ms. Meta: Celebrating the Female Superhero Through Digital Gaming
The importance of female superheroes in Western culture cannot be ignored. From Wonder Woman in the 1940s to Captain Marvel in the 2010s, the inspiration and cultural impact these representations of heroism provide fans regardless of gender are undeniable. While there is a wealth of research examining the representation of the female superhero and how this speaks to perceptions of femininity across the past eighty years, its focus is often the prevalence of stereotypical over authentic depictions, and the harmful effects of this on society.
Find out more »November 2015
Boston Indies: “From Private Play to Public Entertainment: The Rise of Game Live-streaming” w/ TL Taylor
Sponsored by the MIT Game Lab We are hosting the monthly Boston Indies meetup again this month, this time featuring Professor TL Taylor! In this talk I will present my multi-year project researching the growth of game live-streaming. From variety broadcasters to large e-sports productions, live-streaming has had a profound impact on game culture. I will discuss the growth of a new media genre on the Twitch platform and how broadcasters and audiences are taking what might otherwise be private …
Find out more »January 2016
Global Game Jam 2016 at MIT
The Global Game Jam (GGJ) is the world's largest game jam event taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same …
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Find out more »February 2016
“Einstein’s Playground” at the Museum of Science
Have you ever wanted to experience the complete distortion of time and space as we know it? The Charles Hayden Planetarium has partnered with the MIT Game Lab to immerse you in a virtual special relativity playground where you'll witness the laws of physics in a completely new way. Using the power of video games, we'll turn Einstein’s most famous theory from an abstract concept into something you can encounter yourself right here at the Museum of Science. Experience the effects of movement, time, and space as you’ve never been able to before!
Find out more »Guest Lecture: Dr. Emi Tamaki, “Share the Hands: UnlimitedHand, Interactivity through Human Hand Somatics”
Dr. Emi Tamaki, co-founder of H2L, Inc. and Assistant Professor at Wasoeda University will be demonstrating her UnlimitedHand, a new type of user input which can grant a human hand access to virtual dimensions and provide new tactile experiences in multiple fields of application.
Find out more »May 2016
Final Presentations for “Creating Videogames” Spring 2016
This Wednesday, students from our MIT class “Creating Video Games” will show off their final game projects to the public! Everyone is welcome to join us, and light refreshments will be served. Working in teams, students of CMS.611/6.073J have spent the last seven weeks refining early prototypes into a complete computer game. This year, students worked on the following prompts: “The Norman Parable” - games which feature usability as a gameplay mechanic or theme “Big Screen, Small Screen” - games …
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Find out more »June 2016
Guest Lecture: Case Studies of Online Games in China, presented by Tencent Interactive Entertainment
Guests from Tencent Interactive Entertainment, Shenzhen will present case studies about the brand development and user research that has gone into development of their highly played competitive games, including their mobile MOBA King of Glory and globally available Dungeon Fighter Online (DNF). Speakers: Hou Miao : Tencent Interactive Entertainment Group Marketing Department | Assistant General Manager Yao Yuan : Tencent Interactive Entertainment Group | Game Producer Huiying Liang : Tencent Interactive Entertainment Group Marketing Department | User Research Manager Chueng …
Find out more »July 2016
Boston Indies: A Decade of Indies by Celia Pearce
Sponsored by the MIT Game Lab The MIT Game Lab is happy to host the Boston Indies group this July for their monthly meeting. This month features Professor Celia Pierce from Northeastern University and IndieCade. As usual, come at 6pm for networking. The talk starts at 7pm: IndieCade Co-founder Celia Pearce talks about the epic changes that have taken place in the indie space—including its growing influence on mainstream gaming—since IndieCade launched its first showcase at E3 in 2007. Celia …
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