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April 2014
How Research at Riot Games Informs Player-Focused Decisions
At Riot Games, we view research as a pathway to collaborate with players and make player-focused, data-informed decisions. Specifically, this talk will delve into: our research philosophy, how we distinguish between “data-informed” and “data-driven” decision making, and examples of research that have impacted the design of recent additions to the game.
Find out more »October 2014
Boston Unity Group – “Sensory Input – Making games that can see, hear and feel”
Most of the input we deal with as game developers comes from the keyboard, mouse, and gamepad, but there are more ways we can interact with our gaming devices. Join Ray Brierly as he shows off some of the more unconventional ways to get player input in Unity.
Find out more »October 2016
Boston Indies: “Creating Play: Lessons from a Year in the Toy Industry”
We are hosting the monthly Boston Indies meetup again this month:
Find out more »Game designer Jenna Hoffstein worked in the games industry for nearly a decade before joining Hasbro. She returns from a year spent in the toy industry to share new lessons she’s learned about creating play.
October 2017
Boston Indies: October: Business Skills for Freelance Creatives
The MIT Game Lab is happy to host the Boston Indies group this October for their monthly meeting. This month features Xiao'an Li of Li & Ortega:
As creatives, business is often what we consider to be the dreariest part of developing our careers. This is often because "business" is perceived as monolithic and difficult, instead of what it truly is - a holistic combination of small tasks executed thoughtfully. When we break it down to the simple and often very human elements, business development becomes less intimidating, and perhaps even fun, if one dares to dream. This talk covers some of the basic soft-skills every entrepreneurial creative should know.
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