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June 2013
@party 2013
Sponsored by the MIT Game Lab
New England's only demoparty, @party is a collaborative computer art festival where people participate in a variety of competitions which allow them to demonstrate their technical and artistic skills.
November 2013
MIT Alumni in the Game Industry
MIT Students: Are you curious about how to get a job in the game industry as an MIT graduate? What kind of jobs can MIT prepare you for? What should you expect from your first job?
The MIT Game Lab has invited a number of local MIT alumni in the game industry to talk about their experiences entering the industry.
Find out more »March 2014
Boston Indies Meeting – “Acoustic Storytelling”
The MIT Game Lab is happy to host the Boston Indies group this March for their monthly meeting. This month features a postmortem from local developer, Jonathon Myers. Announcements are at 7pm with the talk at about 7:30pm.
Find out more »April 2014
Boston Indies Meeting – “Working with Composers”
Working with Composers: Li Xiao’an presents a primer for developers regarding process, communication and common problems/solutions in working with composers. He will detail the steps involved in creating a soundtrack, and reveal industry figures and practices relating to music production for video games.
Find out more »June 2014
@party 2014
@party is a demoparty, or collaborative computer art festival where people participate in a variety of competitions that allow them to demonstrate their technical and artistic skills. These include graphics, music, games, wild, and of course demo (see our website for rules).
Find out more »July 2014
Boston Indies Meeting – “Marketing and PR like a (Soda Drinker) Pro!”
When it comes to marketing a game there are a lot of ways to go about it, from traditional PR to media buying, conventions, social media and much more. As an indie game developer it's important to know exactly where to spend limited time and resources to make sure you get the most out of your marketing budget. We'll be going over the pros and cons of some of the most popular marketing techniques as well as helpful tips on what you can do to make your game a success.
Find out more »August 2014
Boston Indies Meeting – Lightning Talks
The MIT Game Lab is happy to host the Boston Indies group this August for their monthly meeting. This month features a round of 'Lightning Talks' - short talks, rants, or raves from members of the Boston Indies communities about topics that are important to them.
Find out more »September 2014
Riot Games at MIT: Big Data and Champion Design
Riot Games is coming to MIT to talk with us about how data and research influence the design of their game, League of Legends. We have two speakers: (A Week in the) Life of a Data Engineer Speaker: Chris Kudelka Ever wonder what an average week looks like for a big data engineer at Riot Games? Chris Kudelka, a data engineer at Riot Games, will share his personal experience breaking into gaming, how League of Legends and data thrive together, …
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Find out more »October 2014
Friday Games: Black Hat Oculus
Come see and play an in-progress game developed by MIT and MIT Game Lab alumni for the Oculus Rift: Black Hat Oculus.
Find out more »November 2014
Interactive Fiction Jam
We're hosting a game jam centered on Interactive Fiction! This is a great way to get started making narrative games if you've never done it before, or just to push yourself to make a game in a weekend if you're familiar with the IF genre!
Find out more »Making Games in Unreal Engine 4, No Coding Required!
This intermediate/advanced session will show the attendees how to prototype a complete game experience in Unreal Engine 4 entirely from scratch, without writing a single line of code. Using Blueprint, Unreal Engine’s powerful visual scripting system, we will build a game completely from scratch and, time permitting, deploy it to an Android device.
Find out more »December 2014
Student Postmortems from “Creating Videogames” class: Games for Humanitarian Relief
On Wednesday, December 10th, at 1pm students from our MIT class “Creating Videogames” will show off their final game projects to the public in the Stata Center, room 32-155! Everyone is welcome to join us, and light refreshments will be served.
Find out more »January 2015
Interactive Film Screening: 48 Hour Games
Before the Global Game Jam starts, we will be screening 48 Hour Games - an interactive documentary moderated by the creator, current Open Documentary Lab fellow, Suvi Andrea Helminen. This is open to anyone!
Find out more »Global Game Jam 2015 at MIT
We are hosting a Global Game Jam site at MIT for a 7th year! Come make games with thousands of people around the world!
Find out more »March 2015
From Private Play to Public Entertainment: Live-streaming and the Growth of Online Broadcast
Game live-streaming has been in headlines frequently over the past year. Between the massive price tag Amazon paid for Twitch and the sheer numbers of people tuning in around the world, it’s time to take a closer look at this emerging technology.
This event is free and open to the public.
Find out more »Boston Indies Meeting – “Challenges of Team Scaling: Tips and Tricks for a Growing Team”
The MIT Game Lab is happy to host the Boston Indies group this March for their monthly meeting. This month features a lecture from Athena Peters, Executive Producer at Turbine.
Find out more »February 2016
Guest Lecture: Dr. Emi Tamaki, “Share the Hands: UnlimitedHand, Interactivity through Human Hand Somatics”
Dr. Emi Tamaki, co-founder of H2L, Inc. and Assistant Professor at Wasoeda University will be demonstrating her UnlimitedHand, a new type of user input which can grant a human hand access to virtual dimensions and provide new tactile experiences in multiple fields of application.
Find out more »July 2016
Boston Indies: A Decade of Indies by Celia Pearce
Sponsored by the MIT Game Lab The MIT Game Lab is happy to host the Boston Indies group this July for their monthly meeting. This month features Professor Celia Pierce from Northeastern University and IndieCade. As usual, come at 6pm for networking. The talk starts at 7pm: IndieCade Co-founder Celia Pearce talks about the epic changes that have taken place in the indie space—including its growing influence on mainstream gaming—since IndieCade launched its first showcase at E3 in 2007. Celia …
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Find out more »January 2017
Boston Indies: “Stop Remaking Mario”
Sponsored by the MIT Game Lab RSVP Required. The MIT Game Lab is happy to host the Boston Indies group this January for their monthly meeting. As usual, doors open at 6pm for networking. The talk starts at 7pm. "Stop Remaking Mario" Seth and Kelsey are back from Omaha, Nebraska, after a three month adventure as paid artists-in-residency. There, they wowed the local art community with their "interactive art" (aka video games). They have a lot to tell you about …
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Find out more »April 2017
Guest Lecture: Amazon’s GameDev Tech Roadmap
“Cloud and Crowd” technologies for creating cutting edge AAA games and innovative new interactive experiences.
With Amazon’s Lumberyard AAA game engine, Amazon Game Services’ GameLift supporting session-based multiplayer games, Amazon Web Services for cloud-based game features, and Twitch, etc.; Amazon brings a broad selection of technologies to bear on video game design and development. Join us to explore an overview of Amazon’s GameDev technologies and their educational offerings in support of student projects and faculty research.
Boston Indies: “Black Stories and Digital Narratives: What do Black lives look like in gaming?”
Sponsored by the MIT Game Lab The MIT Game Lab is happy to host the Boston Indies group this April for their monthly meeting. This month features a lecture from MIT visiting professor, Kishonna Gray: Using the lens of racial project, I examine popular console video games for their (in)ability to capture Black stories in a holistic manner. The mediated story of Black characters is limited and situated within buffoonery, crime, or violent contexts. Video games, as part of the …
Find out more »January 2018
Boston Indies: January Talk: Club Drosselmeyer Postmortem
What's happening with Games and Immersive theater and how do you build a location-based game for 150 concurrent players in a 1940's night club? Club Drosselmeyer is an interactive Nutcracker in Swingtime, complete with dancers, a full band, original music, magic, an aerialist, multiple story lines, actors and lots of puzzles. Join Kellian Adams Pletcher to talks about Club Drosselmeyer 1940, what worked and didn't work, how it was structured and what we learned from Club Drosselmeyer 1939.
Find out more »April 2018
Boston Indies: April, Lecture TBA
The MIT Game Lab is happy to host the Boston Indies group this April for their monthly meeting. This month features a lecture, TBA when details come in.
Find out more »June 2018
Boston Indies: June, Lightning Talks
The MIT Game Lab is happy to host the Boston Indies group this June for their monthly meeting. This month features a round of 'Lightning Talks' - short talks, rants, or raves from members of the Boston Indies communities about topics that are important to them.
Find out more »July 2018
Boston Indies: July, Lecture TBA
The MIT Game Lab is happy to host the Boston Indies group this July for their monthly meeting. This month features a lecture, TBA when details come in.
Find out more »February 2019
Boston Indies: February, Demo Night
Sponsored by the MIT Game Lab The MIT Game Lab is happy to host the Boston Indies group this February for their monthly meeting. This month features Demo night!! Bring your unfinished work, and we will give feedback. It's a very freeform event; imagine long rows of tables full of laptops with people mingling in the room. If you need any sort of advice (general, specific, whatever) on something you're working on, this is a great way to get it. …
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